Abstract Comics

This is the first one. It was painted with the idea of making a comic that was non-represational, using the conventions of comics to encourage the viewer to create a sequence of time, place and/or characters. As you can probably see, it was also painted without really knowing what a word/thought balloon looked like.
After a year and some research (and annoying may comics store workers, I'm sure), #4 is the step before whatever breakthrough it was that happened in #5

They could be more correctly called "non-representational comics" because I'm not concerned with making something in the comics that is abstracted from reality. The form of the comic isn't even abstracted. Lines between cells are simply that, squiggles within white fields are also exactly what they appear to be.

When I create these comics, I focus on the visual elements and work to create a visually coherent whole. It is the viewer who actually makes the comic abstract by creating places, characters and even the passing of time within a few black outlined squares.

It is this individuallized process within the viewer of taking those lines and turning them into divisions of time, and taking those squiggles and turning them into language that is most interesting to me once I have finished the work.

If you'd like to share your ideas of what's "going on" in the comics, I will be happy to post them (anonymously, or not - you decide). If you select the picture, you'll just get the picture (and information about the work). By selecting the number of the work, you'll be able to read other people's ideas.

#4, 2002
#5, 2002
#6, 2002
#7, 2003
still working on this one
#8, 2003
#9, 2003
#10, 2003
#11, 2004